Create a 3D character model with the reference image I gave, needed to be ready for UE5 game/animation, standard UE5 mannequin skeleton and rig rings. Polygon within 300K.
Ask questions if needed and give me your quote, thanks.
Detail requirements:
1.Model Geometry
Create high-quality quad-based topology
Ensure the model is watertight with no holes
Optimize edge flow for smooth deformations
Add extra geometric detail at joint areas for better deformations
2.UV Unwrapping
Create clean and efficient UV layouts
Minimize UV seams, especially in visible areas
Ensure UVs don't overlap and maximize UV space usage
3.Materials and Textures
Create PBR materials (including base color, metallic, roughness, normal maps)
Provide high-resolution versions of all textures (1080 and 2K)
Ensure textures tile seamlessly where applicable
Provide editable source files
4.Rigging and Skinning
Create a complete UE5 mannequin/metahuman skeletal structure, including facial bones
Ensure proper bone hierarchy and clear naming conventions
Perform weight painting for smooth and natural deformations
Provide one facial rigging system
5.Blend Shapes
Create a set of blend shapes for facial expressions
Include basic visemes for lip-syncing
6.LODs (Levels of Detail)
Create 2 LOD levels (high, medium)
Ensure smooth transitions between LODs
Provide separate files for each LOD level
7.Animation Preparation
Set up Inverse Kinematics (IK) controllers
Create basic animation controllers
Ensure the model is exported in a default T-pose
8.File Formats and Naming
Provide files in common 3D formats (e.g., FBX, OBJ, GLTF)
Use standard UE5 mannequin naming conventions
Organize file structure for easy management and use
9.Documentation and Instructions
Provide technical specifications for the model
Include documentation for any special features or usage instructions
Location: Anywhere
Posted: Oct. 4, 2024, 9:03 p.m.
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