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3D modeling

Upwork

Create a 3D character model with the reference image I gave, needed to be ready for UE5 game/animation, standard UE5 mannequin skeleton and rig rings. Polygon within 300K.

Ask questions if needed and give me your quote, thanks.

Detail requirements:

1.Model Geometry

Create high-quality quad-based topology

Ensure the model is watertight with no holes

Optimize edge flow for smooth deformations

Add extra geometric detail at joint areas for better deformations

2.UV Unwrapping

Create clean and efficient UV layouts

Minimize UV seams, especially in visible areas

Ensure UVs don't overlap and maximize UV space usage

3.Materials and Textures

Create PBR materials (including base color, metallic, roughness, normal maps)

Provide high-resolution versions of all textures (1080 and 2K)

Ensure textures tile seamlessly where applicable

Provide editable source files

4.Rigging and Skinning

Create a complete UE5 mannequin/metahuman skeletal structure, including facial bones

Ensure proper bone hierarchy and clear naming conventions

Perform weight painting for smooth and natural deformations

Provide one facial rigging system

5.Blend Shapes

Create a set of blend shapes for facial expressions

Include basic visemes for lip-syncing

6.LODs (Levels of Detail)

Create 2 LOD levels (high, medium)

Ensure smooth transitions between LODs

Provide separate files for each LOD level

7.Animation Preparation

Set up Inverse Kinematics (IK) controllers

Create basic animation controllers

Ensure the model is exported in a default T-pose

8.File Formats and Naming

Provide files in common 3D formats (e.g., FBX, OBJ, GLTF)

Use standard UE5 mannequin naming conventions

Organize file structure for easy management and use

9.Documentation and Instructions

Provide technical specifications for the model

Include documentation for any special features or usage instructions

Location: Anywhere

Posted: Oct. 4, 2024, 9:03 p.m.

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